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Support layered PS5 image alias transitions
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@@ -19,11 +19,11 @@ public:
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void DetileImage(GraphicContext* ctx, GpuTextureVulkanImage* image, const ImageInfo& info,
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const BufferImageCopySource& source, bool refresh, bool storage) const;
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void DetileImage(GraphicContext* ctx, DepthStencilVulkanImage* image,
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const DepthTargetInfo& info, const BufferImageCopySource& source,
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bool refresh) const;
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const DepthTargetInfo& info, const BufferImageCopySource& source, bool refresh,
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uint32_t base_layer = 0) const;
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void DetileStencil(GraphicContext* ctx, DepthStencilVulkanImage* image,
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const DepthTargetInfo& info, const BufferImageCopySource& source,
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bool refresh) const;
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bool refresh, uint32_t base_layer = 0) const;
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void TileImage(void* dst, const void* src, const RenderTargetInfo& info) const;
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void TileImage(void* dst, const void* src, const DepthTargetInfo& info) const;
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};
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