Support layered PS5 image alias transitions

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nmzik committed 2026-07-16 21:56:09 +02:00
1 parent f743a48c03
commit ae86249765
17 files changed
+1740 -814

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@@ -19,11 +19,11 @@ public:
void DetileImage(GraphicContext* ctx, GpuTextureVulkanImage* image, const ImageInfo& info,
const BufferImageCopySource& source, bool refresh, bool storage) const;
void DetileImage(GraphicContext* ctx, DepthStencilVulkanImage* image,
const DepthTargetInfo& info, const BufferImageCopySource& source,
bool refresh) const;
const DepthTargetInfo& info, const BufferImageCopySource& source, bool refresh,
uint32_t base_layer = 0) const;
void DetileStencil(GraphicContext* ctx, DepthStencilVulkanImage* image,
const DepthTargetInfo& info, const BufferImageCopySource& source,
bool refresh) const;
bool refresh, uint32_t base_layer = 0) const;
void TileImage(void* dst, const void* src, const RenderTargetInfo& info) const;
void TileImage(void* dst, const void* src, const DepthTargetInfo& info) const;
};