graphics: synchronize host file writes and depth clipping

Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
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nmzik committed 2026-07-21 07:37:52 +02:00
1 parent 91690ac29e
commit aebf6b4913
15 files changed
+184 -6

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@@ -882,6 +882,13 @@ void WriteBacking(uint64_t vaddr, const void* data, uint64_t size) noexcept {
}
}
void PrepareHostWrite(uint64_t vaddr, uint64_t size) {
if (size == 0 || Graphics::g_render_ctx == nullptr) {
return;
}
Graphics::g_render_ctx->GetGpuResources()->PrepareHostWrite(vaddr, size);
}
struct PrtAperture {
uint64_t address = 0;
uint64_t size = 0;