shader: remove recompiler error-string propagation

This commit is contained in:
nmzik committed 2026-08-31 05:31:41 +04:00
1 parent 13533bd053
commit af8aecfdde
47 files changed
+2040 -3253

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@@ -895,9 +895,9 @@ PreparedBindings RenderExecutor::PrepareBindings(const ShaderStageRuntime& runti
EXIT_IF(!runtime);
const auto& program = *runtime.program;
const auto& snapshot = *runtime.resources;
std::string error;
if (!ShaderRecompiler::IR::ValidateResourceSpecialization(program, snapshot, &error)) {
EXIT("invalid native shader runtime snapshot: %s\n", error.c_str());
if (!ShaderRecompiler::IR::ValidateResourceSpecialization(program, snapshot)) {
EXIT("invalid native shader runtime snapshot: hash=0x%016" PRIx64 " stage=%u\n",
program.shader_hash, static_cast<unsigned>(program.stage));
}
PreparedBindings prepared;