shader: remove recompiler error-string propagation

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nmzik committed 2026-08-31 05:31:41 +04:00
1 parent 13533bd053
commit af8aecfdde
47 files changed
+2040 -3253

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@@ -39,8 +39,8 @@ struct CompileResult {
IR::ResourceSnapshot resources;
};
bool TryRecompile(std::span<const uint32_t> code, const CompileOptions& options,
CompileResult& result, std::string* error);
[[nodiscard]] CompileResult Recompile(std::span<const uint32_t> code,
const CompileOptions& options);
} // namespace Libs::Graphics::ShaderRecompiler