shader: remove recompiler error-string propagation

This commit is contained in:
nmzik committed 2026-08-31 05:31:41 +04:00
1 parent 13533bd053
commit af8aecfdde
47 files changed
+2040 -3253

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@@ -9,10 +9,11 @@
namespace Libs::Graphics::ShaderRecompiler::Spirv {
bool AnalyzeProgramRequirements(IR::Program& program, std::string* error);
void AnalyzeProgramRequirements(IR::Program& program);
bool EmitProgram(const IR::Program& program, const IR::ResourceSnapshot& resources,
ShaderStageInputInfo input_info, std::vector<uint32_t>& spirv, std::string* error);
std::vector<uint32_t> EmitProgram(const IR::Program& program,
const IR::ResourceSnapshot& resources,
ShaderStageInputInfo input_info);
} // namespace Libs::Graphics::ShaderRecompiler::Spirv