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gpu: store large compute shared memory in device buffers
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@@ -151,6 +151,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
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uint32_t workgroup_counts[3] = {0, 0, 0};
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bool group_id[3] = {false, false, false};
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bool dispatch_thread_dimensions = false;
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bool lds_storage = false;
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int thread_ids_num = 0;
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int workgroup_register = 0;
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bool tg_size_en = false;
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