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shader: read sample IDs from pixel ancillary input
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@@ -43,6 +43,7 @@ enum : uint32_t {
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CapabilityImageGatherExtended = 25,
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CapabilityClipDistance = 32,
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CapabilityCullDistance = 33,
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CapabilitySampleRateShading = 35,
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CapabilitySampled1D = 43,
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CapabilityImage1D = 44,
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CapabilityImageQuery = 50,
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@@ -92,6 +93,7 @@ enum : uint32_t {
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BuiltInLayer = 9,
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BuiltInFragCoord = 15,
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BuiltInFrontFacing = 17,
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BuiltInSampleId = 18,
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BuiltInSampleMask = 20,
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BuiltInFragDepth = 22,
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BuiltInWorkgroupId = 26,
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