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shader_recompiler: add SSA
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#pragma once
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#include "graphics/shader/recompiler/ir/ValueProgram.h"
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namespace Libs::Graphics::ShaderRecompiler::Frontend {
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bool TranslateProgram(const IR::Program& source, IR::ValueProgram& result,
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const ShaderVertexInputInfo* vertex_input_info,
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const ShaderPixelInputInfo* pixel_input_info,
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const ShaderComputeInputInfo* compute_input_info, std::string* error);
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} // namespace Libs::Graphics::ShaderRecompiler::Frontend
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