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shader_recompiler: add SSA
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@@ -18,6 +18,7 @@ bool ScalarResultIs64Bit(Decoder::Opcode opcode);
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Operand MakeSccOperand();
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Operand MakeImmediateU32(uint32_t value);
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Operand MakePcRelativeU32(uint32_t value);
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Operand MakePcRelativeHighU32(uint32_t value);
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bool AppendScalarResultSccNonZero(const Decoder::Instruction& decoded, BasicBlock& block,
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std::string* error);
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uint32_t VectorByteConvertIndex(Decoder::Opcode opcode);
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