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texture cache: select color-metadata clears on the GPU with conditional rendering
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@@ -35,6 +35,7 @@ struct GraphicContext {
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bool attachment_feedback_loop_enabled = false;
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bool provoking_vertex_last_enabled = false;
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bool maintenance8_enabled = false;
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bool conditional_rendering_enabled = false;
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bool supports_block_texel_view = false;
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bool mesh_shader_enabled = false;
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vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
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