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texture cache: select color-metadata clears on the GPU with conditional rendering
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@@ -11,6 +11,7 @@
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#include "graphics/host_gpu/renderer/cache/multiLevelPageTable.h"
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#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
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#include <array>
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#include <map>
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#include <span>
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#include <utility>
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@@ -79,6 +80,10 @@ public:
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[[nodiscard]] bool HasGpuDirtyBytes(uint64_t vaddr, uint64_t size);
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[[nodiscard]] bool IsRegionCpuModified(uint64_t vaddr, uint64_t size);
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[[nodiscard]] bool IsRegionGpuModified(uint64_t vaddr, uint64_t size);
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// Color metadata the GPU found free of the clear keys in `keys` (bits of code >> 5) stays so
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// until a GPU write or download.
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void MarkColorMetadataChecked(uint64_t vaddr, uint64_t size, uint32_t keys);
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[[nodiscard]] bool IsColorMetadataChecked(uint64_t vaddr, uint64_t size, uint32_t keys) const;
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void ProcessFaultBuffer();
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void SynchronizeBda(const RangeSet& mapped);
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void QueueBdaSync(uint64_t vaddr, uint64_t size) {
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@@ -124,6 +129,7 @@ private:
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// Synchronous downloads publish before returning; asynchronous callers wait before reuse.
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template <bool async>
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[[nodiscard]] bool DownloadBufferMemory(Buffer& buffer, uint64_t vaddr, uint64_t size);
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void ForgetColorMetadataChecks(uint64_t vaddr, uint64_t size);
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GraphicContext& m_graphics;
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CommandScheduler& m_scheduler;
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@@ -135,6 +141,8 @@ private:
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BufferMap m_buffers;
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PageTable m_page_table;
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RangeSet m_gpu_modified_ranges;
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// One per TileManager::ColorClearSlots key slot.
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std::array<RangeSet, 8> m_checked_color_metadata;
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MemoryTracker m_memory_tracker;
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StreamBuffer m_staging_buffer;
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StreamBuffer m_stream_buffer;
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