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texture cache: select color-metadata clears on the GPU with conditional rendering
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@@ -313,6 +313,7 @@ void GpuActivityRows(const Snapshot& shown) {
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Row("DCC/CMASK readbacks",
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Fmt("%.0f ms/s (%.0f/s)", Rate(shown, Counter::ColorMetadataReadbackNs) / 1e6,
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Rate(shown, Counter::ColorMetadataReadbacks)));
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Row("DCC/CMASK GPU checks", Fmt("%.0f/s", Rate(shown, Counter::ColorMetadataChecks)));
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}
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void CompilationRows(const Snapshot& shown) {
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