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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -28,6 +28,7 @@ public:
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KYTY_CLASS_DEFAULT_COPY(Builder);
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uint32_t AllocateId();
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void RequireVersion(uint32_t version);
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void RequireCapability(uint32_t capability);
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void RequireExtension(const char* name);
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uint32_t Import(const char* name);
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