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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -4,6 +4,9 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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struct Program;
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void ConstantPropagationPass(const BlockList& blocks);
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void EliminateMaskedValues(Program& program);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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