shader: keep fragment layer values under lane masks

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzikandshadowbeat070 committed 2026-09-05 11:43:49 +04:00
1 parent 2ec0e9e8f3
commit b96a30ed88
16 files changed
+458 -25

No files matched your search

@@ -4,6 +4,9 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
struct Program;
void ConstantPropagationPass(const BlockList& blocks);
void EliminateMaskedValues(Program& program);
} // namespace Libs::Graphics::ShaderRecompiler::IR