shader: expose graphics compute queue fields to GETREG

This commit is contained in:
nmzik committed 2026-10-09 15:06:39 +00:00
1 parent 1818aae562
commit bb5edbd490
13 files changed
+102 -17

No files matched your search

+3 -2
View File
@@ -1003,7 +1003,7 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
}
m_renderer.GetRenderExecutor().DispatchDirect(m_submit_id, CurrentBuffer(), thread_group_x,
thread_group_y, thread_group_z, mode);
thread_group_y, thread_group_z, mode, IsAsyncComputeQueue());
}
}
@@ -1015,7 +1015,8 @@ void CommandProcessor::DispatchIndirect(uint64_t args_addr, uint32_t mode) {
return;
}
m_sh_ctx.SetCsWaveSize(Pm4::ComputeWaveSize(mode));
m_renderer.GetRenderExecutor().DispatchIndirect(m_submit_id, CurrentBuffer(), args_addr, mode);
m_renderer.GetRenderExecutor().DispatchIndirect(m_submit_id, CurrentBuffer(), args_addr, mode,
IsAsyncComputeQueue());
}
void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {