shader: expose graphics compute queue fields to GETREG

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nmzik committed 2026-10-09 15:06:39 +00:00
1 parent 1818aae562
commit bb5edbd490
13 files changed
+102 -17

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@@ -156,9 +156,9 @@ public:
KYTY_CLASS_NO_COPY(RenderExecutor);
void DispatchDirect(uint64_t submit_id, CommandBuffer& buffer, uint32_t thread_group_x,
uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode, bool async_compute);
void DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer, uint64_t args_addr,
uint32_t mode);
uint32_t mode, bool async_compute);
void PrepareBindings(const ShaderStageRuntime& runtime, PreparedBindings& prepared);
void FindBuffers(std::span<PreparedBindings* const> stages);