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shader: expose graphics compute queue fields to GETREG
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@@ -534,7 +534,8 @@ void PrepareCallTarget(ShaderSource& source, const CompileOptions& options) {
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if (inserted) {
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Block translated;
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Frontend::Translator translator(query, &translated, 1u,
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(options.input_info.compute->float_mode & 0x10u) == 0u);
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(options.input_info.compute->float_mode & 0x10u) == 0u,
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!options.input_info.compute->async_compute);
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translator.TranslateInstruction(source.decoded.instructions[index]);
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for (const auto& inst: translated) {
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uint32_t destination = UINT32_MAX;
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