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shader: expose graphics compute queue fields to GETREG
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1818aae562
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13 files changed
+102
-17
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@@ -18,6 +18,13 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
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case O::S_CSELECT_B32: S_CSELECT_B32(inst); return;
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case O::S_CSELECT_B64: ScalarSelect64(inst, inst.src1); return;
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case O::S_CMOV_B64: ScalarSelect64(inst, inst.dst); return;
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case O::S_GETREG_B32:
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if (!graphics_compute || (inst.src0.value != 0x1818u && inst.src0.value != 0x0a18u))
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EXIT("unsupported S_GETREG_B32 at pc 0x%08x: selector=0x%04x graphics_compute=%u",
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inst.pc, inst.src0.value, static_cast<unsigned>(graphics_compute));
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// HW_ID2 identifies graphics compute as QUEUE=6, ME=0.
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WriteOperand(inst.dst, IR::Value(inst.src0.value == 0x1818u ? 6u : 0u));
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return;
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case O::S_SETREG_B32: EmitControlNop(); return;
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case O::S_WAITCNT_VSCNT: S_WAITCNT_VSCNT(inst); return;
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case O::S_WAITCNT: return;
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@@ -1356,7 +1356,8 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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(options.input_info.compute->float_mode & 0x10u) == 0;
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for (const auto& cfg_block: cfg.blocks) {
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auto* block = blocks_by_id.at(cfg_block.id);
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Translator translator(result, block, vector_limit, flush_f32_inputs);
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Translator translator(result, block, vector_limit, flush_f32_inputs,
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options.stage == ShaderType::Compute && !options.input_info.compute->async_compute);
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for (uint32_t index = cfg_block.inst_begin; index < cfg_block.inst_end; index++) {
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const auto& instruction = decoded.instructions[index];
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if (IsCodeTableLoad(cfg, instruction.pc)) {
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@@ -10,9 +10,9 @@ namespace Libs::Graphics::ShaderRecompiler::Frontend {
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class Translator {
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public:
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Translator(IR::Program& program, IR::Block* block, uint32_t vector_limit,
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bool flush_f32_inputs)
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bool flush_f32_inputs, bool graphics_compute)
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: program(program), ir(block), current_vector_limit(vector_limit),
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flush_f32_inputs(flush_f32_inputs) {}
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flush_f32_inputs(flush_f32_inputs), graphics_compute(graphics_compute) {}
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void TranslateInstruction(const Decoder::Instruction& inst);
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void TranslateEmbeddedFetch(const Decoder::Instruction& inst, uint32_t attribute,
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@@ -264,6 +264,7 @@ private:
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uint32_t current_pc = 0;
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uint32_t current_vector_limit = 1;
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bool flush_f32_inputs;
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bool graphics_compute;
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};
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} // namespace Libs::Graphics::ShaderRecompiler::Frontend
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