shader: expose graphics compute queue fields to GETREG

This commit is contained in:
nmzik committed 2026-10-09 15:06:39 +00:00
1 parent 1818aae562
commit bb5edbd490
13 files changed
+102 -17

No files matched your search

+1
View File
@@ -146,6 +146,7 @@ struct ShaderVertexInputInfo {
};
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
bool async_compute = false;
uint8_t float_mode = 0xc0;
uint32_t dispatch_threads_num[3] = {0, 0, 0};
uint32_t workgroup_counts[3] = {0, 0, 0};