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shader: add missing I64/U64 compare variants
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@@ -889,9 +889,16 @@ void IncludeInstructionVectorRegisters(const Decoder::Instruction& inst, uint32_
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case Decoder::Opcode::V_CMP_GT_U64:
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case Decoder::Opcode::V_CMP_NE_U64:
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case Decoder::Opcode::V_CMP_GE_U64:
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case Decoder::Opcode::V_CMPX_LT_I64:
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case Decoder::Opcode::V_CMPX_EQ_I64:
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case Decoder::Opcode::V_CMPX_LE_I64:
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case Decoder::Opcode::V_CMPX_NE_I64:
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case Decoder::Opcode::V_CMPX_LT_U64:
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case Decoder::Opcode::V_CMPX_EQ_U64:
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case Decoder::Opcode::V_CMPX_LE_U64:
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case Decoder::Opcode::V_CMPX_GT_U64:
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case Decoder::Opcode::V_CMPX_NE_U64:
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case Decoder::Opcode::V_CMPX_GE_U64:
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include_vector(inst.src0, 2u);
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include_vector(inst.src1, 2u);
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break;
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