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shader: complete faulting SRT walker loads as zero reads
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@@ -822,4 +822,10 @@ bool TryEmulate(void* native_context) {
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TryEmulateCpuExtensions(context);
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}
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void SkipLoad(void* native_context, size_t length) {
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Context context {static_cast<decltype(Context::native)>(native_context)};
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context.Gpr(0) = 0;
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context.Advance(length);
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}
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} // namespace Loader::X64InstructionEmulator
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