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shader: complete faulting SRT walker loads as zero reads
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@@ -1,9 +1,13 @@
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#ifndef KYTY_LOADER_X64_INSTRUCTION_EMULATOR_H_
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#define KYTY_LOADER_X64_INSTRUCTION_EMULATOR_H_
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#include <cstddef>
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namespace Loader::X64InstructionEmulator {
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[[nodiscard]] bool TryEmulate(void* native_context);
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// Completes a faulting load into EAX as a zero read and resumes after it.
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void SkipLoad(void* native_context, size_t length);
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} // namespace Loader::X64InstructionEmulator
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