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Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition * shader: support unsigned FFBH subword sources * shader: apply cube-face result scaling * shader: prune buffer reads proven out of bounds * net: implement send and receive exports with shared socket handling --------- Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -301,6 +301,7 @@ set(gpu_blit_generated_dir "${PROJECT_BINARY_DIR}/gpu_blit_shaders")
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set(gpu_blit_shader_sources
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"${gpu_tiler_shader_dir}/gpu_blit_fs_triangle.vert"
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"${gpu_tiler_shader_dir}/gpu_blit_color_to_ms_depth.frag"
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"${gpu_tiler_shader_dir}/gpu_video_out_overlay.frag"
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)
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foreach(shader_source IN LISTS gpu_blit_shader_sources)
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get_filename_component(shader_name "${shader_source}" NAME_WE)
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