Fix HITMAN 3 boot, layered presentation, and socket imports (#851)

* videoout: synchronize layered flips with premultiplied composition

* shader: support unsigned FFBH subword sources

* shader: apply cube-face result scaling

* shader: prune buffer reads proven out of bounds

* net: implement send and receive exports with shared socket handling

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Pcniadoandnmzik authored and GitHub committed 2026-09-27 02:13:30 +04:00
1 parent a22a9d9348
commit bec67b7863
21 files changed
+960 -286

No files matched your search

@@ -0,0 +1,15 @@
#version 450
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 color;
layout(binding = 0) uniform sampler2D source;
layout(push_constant) uniform AlphaControl {
uint premultiplied;
};
void main() {
color = texture(source, uv);
if (premultiplied == 0u) {
color.rgb *= color.a;
}
}