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Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition * shader: support unsigned FFBH subword sources * shader: apply cube-face result scaling * shader: prune buffer reads proven out of bounds * net: implement send and receive exports with shared socket handling --------- Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -2,6 +2,7 @@
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#include "common/assert.h"
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#include "graphics/guest_gpu/gpu_format.h"
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#include "graphics/shader/recompiler/BufferFormat.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/shaderBindings.h"
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@@ -446,6 +447,7 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
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: Prospero::BufferFormat::kInvalid,
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.descriptor_swizzle =
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program.info.buffers[i].formatted ? descriptor.DstSelXYZW() : DstSel(4, 5, 6, 7),
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.zero_stride_oob = descriptor.OutOfBounds() == 0u && stride == 0u,
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});
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}
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for (uint32_t i = 0; i < specialization.images.size(); i++) {
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@@ -1127,6 +1129,49 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
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for (auto* block: program.blocks) {
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for (auto it = block->begin(); it != block->end(); ++it) {
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auto& inst = *it;
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if (BufferAccessOf(inst.GetOpcode()) == BufferAccess::Read) {
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const auto& memory = memory_info[inst.Flags<MemoryFlags>().index];
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if (memory.kind == ResourceKind::Buffer &&
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specialization.buffers[memory.resource].zero_stride_oob) {
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// Bounds mode 0 checks offset >= stride, so zero stride
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// makes every vector read out of bounds regardless of its address.
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const auto count = BufferComponentCount(inst.GetOpcode());
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std::array<Value, 4> values {Value(0u), Value(0u), Value(0u), Value(0u)};
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if (memory.formatted && !memory.typed) {
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const auto& buffer = buffers[memory.resource];
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const auto format = Format::GetFormatInfo(buffer.descriptor_format);
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for (uint32_t component = 0; component < count; component++) {
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if (format.type == Format::ComponentType::Unknown ||
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GetDstSel(buffer.descriptor_swizzle, component) != 1u) continue;
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const auto one = Format::FormattedConstantBits(
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format, Format::FormattedSourceKind::One);
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values[component] = Value(&*block->PrependNewInst(
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it, ValueOpcode::SelectU32,
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{inst.Arg(inst.NumArgs() - 1), Value(one), Value(0u)}));
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}
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}
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Value result = values[0];
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switch (inst.GetType()) {
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case Type::U8: result = Value(uint8_t {0}); break;
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case Type::U16: result = Value(uint16_t {0}); break;
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case Type::U32x2:
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result = Value(&*block->PrependNewInst(it, ValueOpcode::CompositeConstructU32x2,
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{values[0], values[1]}));
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break;
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case Type::U32x3:
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result = Value(&*block->PrependNewInst(it, ValueOpcode::CompositeConstructU32x3,
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{values[0], values[1], values[2]}));
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break;
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case Type::U32x4:
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result = Value(&*block->PrependNewInst(it, ValueOpcode::CompositeConstructU32x4,
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{values[0], values[1], values[2], values[3]}));
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break;
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default: break;
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}
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inst.ReplaceUsesWith(result);
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}
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continue;
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}
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const auto image_opcode = ImageOpcodeInfoOf(inst.GetOpcode());
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if (image_opcode.access == ImageAccess::None) {
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continue;
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