Fix HITMAN 3 boot, layered presentation, and socket imports (#851)

* videoout: synchronize layered flips with premultiplied composition

* shader: support unsigned FFBH subword sources

* shader: apply cube-face result scaling

* shader: prune buffer reads proven out of bounds

* net: implement send and receive exports with shared socket handling

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Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Pcniadoandnmzik authored and GitHub committed 2026-09-27 02:13:30 +04:00
1 parent a22a9d9348
commit bec67b7863
21 files changed
+960 -286

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@@ -12,6 +12,7 @@ struct ResourceSpecialization {
uint32_t packed_stride = 0;
Prospero::BufferFormat descriptor_format = Prospero::BufferFormat::kInvalid;
uint32_t descriptor_swizzle = DstSel(4, 5, 6, 7);
bool zero_stride_oob = false;
bool operator==(const Buffer&) const = default;
};