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render: use native clears for stencil fill shaders
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@@ -147,6 +147,9 @@ private:
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uint64_t destination_size, DownloadPlan plan);
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void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
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void CommitGpuWrite(Image& image);
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// Caller holds m_lock. Clears only the selected aspects and subresources.
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void ClearImage(CommandBuffer& command, ImageId id, const vk::ImageSubresourceRange& range,
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const vk::ClearValue& clear);
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void PrepareImageCopy(Image& image);
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void RefreshCopySource(ImageId id);
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[[nodiscard]] bool CopyD16(Image& destination, Image& source);
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