render: use native clears for stencil fill shaders

This commit is contained in:
nmzik committed 2026-09-05 12:36:13 +04:00
1 parent 6a187ac67e
commit bec7c510c2
10 files changed
+457 -115

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@@ -16,13 +16,16 @@ struct DescriptorValue {
}
};
struct BufferFill {
uint32_t buffer = 0;
uint32_t group_stride = 0;
uint32_t element_size = 0;
uint32_t value = 0;
enum class UniformFillKind { None, Buffer, Image };
bool operator==(const BufferFill&) const = default;
struct UniformFill {
UniformFillKind kind = UniformFillKind::None;
uint32_t resource = 0;
std::array<uint32_t, 3> group_stride {};
uint32_t words = 0;
uint32_t value = 0;
bool operator==(const UniformFill&) const = default;
};
struct ResourceSnapshot {
@@ -31,7 +34,7 @@ struct ResourceSnapshot {
std::vector<DescriptorValue> samplers;
std::vector<uint32_t> flattened_srt;
std::vector<uint32_t> user_data;
BufferFill buffer_fill;
UniformFill uniform_fill;
};
} // namespace Libs::Graphics::ShaderRecompiler::IR