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pipeline: create pipelines from GraphicsPipelineKey and shader modules
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@@ -595,13 +595,6 @@ void LogDrawPhase(const char* draw_name, const char* phase) {
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}
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}
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void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id) {
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if (graphics_debug_dump_enabled()) {
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LOGF("PipelineTrace: %s VS=%" PRIu64 " PS=%" PRIu64 "\n", phase, vertex_program_id,
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pixel_program_id);
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}
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}
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static void VpPrint(const char* func, const HW::ScreenViewport& vp,
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const HW::ScanModeControl& smc) {
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LOGF("%s\n", func);
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