pipeline: create pipelines from GraphicsPipelineKey and shader modules

This commit is contained in:
nmzik committed 2026-10-25 02:20:44 +02:00
1 parent 4b651f2ba7
commit bfc377627a
13 files changed
+594 -695

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@@ -53,7 +53,7 @@ static bool FillSourcesDisjoint(std::span<const ShaderRecompiler::IR::Descriptor
bool RenderExecutor::TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input,
const CommandBuffer& buffer) {
const auto& program = *input.stage.program;
const auto& program = input.stage.module->info;
const auto& resources = *input.stage.resources;
if (resources.buffers.size() != program.info.buffers.size()) {
EXIT("compute runtime buffer count does not match shader metadata\n");
@@ -135,7 +135,7 @@ bool ResolveComputeBufferFill(const ShaderComputeInputInfo& input, uint32_t grou
bool RenderExecutor::TryConsumeComputeFill(const ShaderComputeInputInfo& input,
CommandBuffer& command, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode) {
const auto& program = *input.stage.program;
const auto& program = input.stage.module->info;
const auto& resources = *input.stage.resources;
const auto& fill = resources.uniform_fill;
auto& cache = command.GetContext().GetTextureCache();
@@ -208,7 +208,7 @@ bool RenderExecutor::TryConsumeComputeFill(const ShaderComputeInputInfo& input,
if (logged_clears.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("GraphicsRenderDispatchDirect: compute %s shader=0x%016" PRIx64
" addr=0x%016" PRIx64 " size=0x%016" PRIx64 " value=0x%08" PRIx32 "\n",
image_clear ? "image clear" : "buffer fill", input.stage.program->shader_hash,
image_clear ? "image clear" : "buffer fill", input.stage.module->info.shader_hash,
descriptor.Base48(), size, packed_clear);
}
return true;
@@ -216,7 +216,7 @@ bool RenderExecutor::TryConsumeComputeFill(const ShaderComputeInputInfo& input,
static void BindSharedMemory(RenderContext& context, ShaderComputeInputInfo& input,
PreparedBindings& bindings, uint64_t indirect_args = 0) {
if (input.stage.program->bindings.descriptor_counts[
if (input.stage.module->info.bindings.descriptor_counts[
static_cast<size_t>(ShaderRecompiler::IR::DescriptorBindingKind::SharedMemory)] == 0) {
return;
}
@@ -317,7 +317,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
input_info.dispatch_threads_num[2] = thread_group_z;
}
const auto& program = *input_info.stage.program;
const auto& program = input_info.stage.module->info;
const auto& resources = *input_info.stage.resources;
if (resources.specialization_reads.empty() &&
(TryConsumeComputeMetaClear(input_info, buffer) ||
@@ -504,7 +504,7 @@ void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
PrepareBindings(input_info.stage, bindings);
PreparedBindings* descriptor_stage = &bindings;
FindBuffers(std::span {&descriptor_stage, 1u});
const auto& program = *input_info.stage.program;
const auto& program = input_info.stage.module->info;
if (program.info.uses_dma) {
m_context.PrepareBda();
}