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https://github.com/KytyPS5/KytyPS5.git
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pipeline: create pipelines from GraphicsPipelineKey and shader modules
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4b651f2ba7
commit
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13 files changed
+594
-695
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@@ -57,7 +57,7 @@ std::pair<int32_t, uint32_t> ResolveDrawOffsets(uint32_t index_offset,
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}
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EXIT_IF(!vs_input_info.stage);
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const auto& program = *vs_input_info.stage.program;
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const auto& program = vs_input_info.stage.module->info;
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const auto& resources = *vs_input_info.stage.resources;
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if (index_offset == 0 &&
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program.info.vertex_offset_sgpr >= static_cast<int32_t>(program.user_data_base)) {
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@@ -197,7 +197,7 @@ static void LogDrawTargetState(const char* draw_name, const RenderColorInfo& col
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const auto& dc = ctx.GetDepthControl();
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const auto& vp = ctx.GetScreenViewport();
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const auto& vp0 = vp.viewports[0];
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const auto& ps_resources = ps_input_info.stage.program->info;
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const auto& ps_resources = ps_input_info.stage.module->info.info;
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const auto sampled_images = std::count_if(
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ps_resources.images.begin(), ps_resources.images.end(), [](const auto& image) {
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return image.resource_class == ShaderRecompiler::IR::ImageResourceClass::Sampled;
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@@ -320,7 +320,7 @@ static void UpdateGraphicsDynamicState(const CommandBuffer& buffer, DynamicState
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const auto& ctx = buffer.GetRegisters();
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const auto& vp = ctx.GetScreenViewport();
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const vk::Extent2D framebuffer_extent {rendering.width, rendering.height};
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const auto& outputs = vs_input_info.stage.program->info.outputs;
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const auto& outputs = vs_input_info.stage.module->info.info.outputs;
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const bool indexed_viewports =
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std::any_of(outputs.begin(), outputs.end(), [](const auto& output) {
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return output.kind == ShaderRecompiler::IR::StageOutputKind::ViewportIndex;
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@@ -1054,7 +1054,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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return;
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}
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const auto vertex_stages = state.VertexStages();
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const bool mesh_active = state.vertex_info[0].stage.program->stage == ShaderType::Mesh;
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const bool mesh_active = state.vertex_info[0].stage.module->info.stage == ShaderType::Mesh;
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uint32_t mesh_groups = 0;
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if (mesh_active) {
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const auto& mesh = state.vertex_info[0].mesh;
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@@ -1241,7 +1241,7 @@ static std::optional<DrawEmitInfo> ResolveDrawEmit(const HW::UserConfig&
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uint32_t first_instance,
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const DrawIndirectArgs& indirect) {
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if (indirect.address != 0) {
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if (vs.stage.program->stage == ShaderType::Mesh ||
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if (vs.stage.module->info.stage == ShaderType::Mesh ||
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ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy) {
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return std::nullopt;
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}
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@@ -1423,7 +1423,7 @@ bool RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
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const bool rect_list = Prospero::IsRectList(ucfg.GetPrimType());
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if (rect_list && state.vertex_info[0].buffers_num == 0 &&
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state.vertex_info[0].stage.program->param_export_mask == 0 &&
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state.vertex_info[0].stage.module->info.param_export_mask == 0 &&
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state.ps_input_info.input_num != 0) {
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if (graphics_debug_dump_enabled()) {
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LOGF("DrawIndexAuto: skipping rect-list draw with no VS param exports and PS inputs: "
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