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shader: add BVH stack operations
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@@ -155,7 +155,7 @@ KYTY_IO_FIELDS(SampledResourcePair, a, b, c)
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KYTY_IO_FIELDS(StageInput, a, b, c, d, e)
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KYTY_IO_FIELDS(StageOutput, a, b, c, d)
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KYTY_IO_FIELDS(ShaderInfo, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z,
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A, B, C, D, E, F, G, H, I, J, K)
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A, B, C, D, E, F, G, H, I, J, K, L)
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KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead::CountedRows, a, b)
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KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead::MaskRanks, a, b, c)
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KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead, a, b, c, d, e, f, g, h, i, j, k,
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