shader: implement RDNA2 DS forward lane permute

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzikandshadowbeat070 committed 2026-10-04 18:39:34 +04:00
1 parent 46900d8042
commit c17fa5b936
10 files changed
+147 -6

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@@ -236,6 +236,7 @@ uint32_t EmitBufferFloatAtomic(ValueEmitContext& ctx, const IR::Ins
void EmitSharedFloatAtomic(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitSharedIncDec(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitAppendConsume(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitPermuteU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitBpermuteU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitReadConst(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitReadConstBuffer(ValueEmitContext& ctx, const IR::Inst& inst);