shader: share repeated raw indirect buffer load bodies

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nmzik committed 2026-10-15 22:28:01 +02:00
1 parent 6455546f26
commit c1f6838e40
4 files changed
+200 -29

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@@ -666,6 +666,7 @@ void EmitProgram(EmitterState& state) {
}
}
DefineGetBdaPointer(state);
DefineIndirectBufferLoads(ctx);
DefineConvertIndirectBufferFormat(ctx);
DefineBvhIntersect(state);
if (program.info.uses_swizzle) {