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refactor(shader): preserve native wide shared operations
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@@ -314,6 +314,7 @@ struct EmitterState {
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std::array<uint32_t, IR::ShaderInfo::MaxBuffers> storage_buffer_offsets {};
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uint32_t address_memory_variable = 0;
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uint32_t gds_variable = 0;
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uint32_t gds_length = 0;
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uint32_t push_constant_variable = 0;
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uint32_t vsharp_storage_variable = 0;
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uint32_t flattened_srt_variable = 0;
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