shader: use native narrow storage for byte-aligned PS5 buffers

Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
This commit is contained in:
nmzikandMehmetCambaz committed 2026-10-04 18:39:34 +04:00
1 parent 0ce84e59b6
commit c3f4962715
9 files changed
+321 -155

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@@ -34,6 +34,7 @@ struct WindowContext {
~WindowContext();
KYTY_CLASS_NO_COPY(WindowContext);
[[nodiscard]] static vk::PhysicalDeviceVulkan11Features RequiredVulkan11Features() noexcept;
[[nodiscard]] static vk::PhysicalDeviceVulkan12Features RequiredVulkan12Features() noexcept;
[[nodiscard]] static vk::PhysicalDeviceVulkan13Features RequiredVulkan13Features() noexcept;
[[nodiscard]] static uint32_t InitialWindowFlags(bool fullscreen) noexcept;