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shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
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@@ -34,6 +34,7 @@ struct WindowContext {
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~WindowContext();
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KYTY_CLASS_NO_COPY(WindowContext);
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[[nodiscard]] static vk::PhysicalDeviceVulkan11Features RequiredVulkan11Features() noexcept;
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[[nodiscard]] static vk::PhysicalDeviceVulkan12Features RequiredVulkan12Features() noexcept;
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[[nodiscard]] static vk::PhysicalDeviceVulkan13Features RequiredVulkan13Features() noexcept;
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[[nodiscard]] static uint32_t InitialWindowFlags(bool fullscreen) noexcept;
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