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shader: remove IR opcodes and IREmitter helpers that nothing produces
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@@ -12,8 +12,6 @@ class IREmitter {
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public:
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explicit IREmitter(Block* block);
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void SetBlock(Block* block);
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Value Emit(ValueOpcode opcode, std::initializer_list<Value> args = {}, uint64_t flags = 0);
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template <typename T>
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@@ -54,8 +52,6 @@ public:
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F32 BitCastF32(U32 value);
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U32 BitCastU32(F32 value);
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F16 BitCastF16(U32 value);
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U32 BitCastU32(F16 value);
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U64 ConstructU64(U32 low, U32 high);
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U32 CompositeExtract(Value composite, uint32_t index);
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