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Synchronize GPU-owned VideoOut with formatted buffers
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@@ -133,7 +133,7 @@ private:
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uint64_t address, uint64_t size) const;
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void RetireImages(const std::vector<CachedImage*>& retire,
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const CachedImage* native_image_source = nullptr);
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void SynchronizeRenderTargetToBufferLocked(CachedImage& cached);
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void SynchronizeColorImageToBufferLocked(CachedImage& cached);
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Common::Mutex m_dummy_mutex;
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std::array<VulkanImage*, 4> m_dummy_sampled_textures {};
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