shader: raise the dense image resource limit to 64 (#457)

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Brandon Strong authored and GitHub committed 2026-09-08 19:37:41 +04:00
1 parent b847135321
commit c6f6e306e0
1 file changed
+1 -1
+1 -1
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@@ -415,7 +415,7 @@ struct BindingLayout {
struct ShaderInfo {
static constexpr uint32_t MaxBuffers = 32;
static constexpr uint32_t MaxImages = 32;
static constexpr uint32_t MaxImages = 64;
static constexpr uint32_t MaxSamplers = 32;
static constexpr uint32_t MaxSampledPairs = 64;