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shader: preserve folded native constants for descriptor provenance
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@@ -318,7 +318,7 @@ void LowerTessellationMemory(IR::Program& program, const CompileOptions& options
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}
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}
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ConstantPropagationPass(program.blocks, program.wave_size);
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RemoveIdentities(program.blocks);
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RemoveIdentities(program);
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EliminateDeadCode(program.blocks);
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LOGF("%s tessellation lowering: reads=%u writes=%u factors=%u\n",
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options.stage == ShaderType::Local ? "LS"
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