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shader: preserve folded native constants for descriptor provenance
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+111
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@@ -679,13 +679,6 @@ void ValidateProgram(const Program& program, bool require_ssa) {
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}
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}
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void ResolveControlFlowIdentities(Program& program) {
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for (auto* block: program.blocks) {
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block->condition = block->condition.Resolve();
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block->indirect_target = block->indirect_target.Resolve();
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}
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}
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std::string ProgramToString(const Program& program) {
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std::map<const Inst*, size_t> ids;
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size_t next_id = 1;
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@@ -701,7 +701,7 @@ struct Program: ResourcePlan {
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bool dispatcher_fallback = false;
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CFG::FailureKind cfg_failure_kind = CFG::FailureKind::None;
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std::string fallback_reason;
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struct ScalarWrite { uint32_t pc; ScalarReg reg; };
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struct ScalarWrite { uint32_t pc; ScalarReg reg; Value value; };
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std::vector<ScalarWrite> scalar_writes;
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// Typed memory and export instructions reference shader-local metadata by dense index.
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// Decoder-only details (such as NSA register numbers) have already become IR operands.
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@@ -718,7 +718,6 @@ std::string ProgramToString(const Program& program);
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bool HasShaderMemoryWrites(const Program& program);
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void ValidateProgram(const Program& program, bool require_ssa);
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void ResolveControlFlowIdentities(Program& program);
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bool EquivalentValue(const ResourcePlan& program, Value left, Value right);
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bool EquivalentSelectorDomain(const ResourcePlan& program,
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const DescriptorSource::IndirectDescriptor& left,
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@@ -1,11 +1,21 @@
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#include "graphics/shader/recompiler/ir/passes/DeadCodeElimination.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include <algorithm>
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void RemoveIdentities(const BlockList& blocks) {
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for (auto* block: blocks) {
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void RemoveIdentities(Program& program) {
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// Resolve metadata before deleting its identity nodes; retain only folded native constants.
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for (auto& write: program.scalar_writes) {
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const auto value = write.value.Resolve();
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write.value = value.IsImmediate() && value.GetType() == Type::U32 ? value : Value {};
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}
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for (auto* block: program.blocks) {
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block->condition = block->condition.Resolve();
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block->indirect_target = block->indirect_target.Resolve();
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}
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for (auto* block: program.blocks) {
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auto& instructions = block->Instructions();
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for (auto inst = instructions.begin(); inst != instructions.end();) {
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if (inst->GetOpcode() != ValueOpcode::Identity) {
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@@ -4,7 +4,9 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void RemoveIdentities(const BlockList& blocks);
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struct Program;
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void RemoveIdentities(Program& program);
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void EliminateDeadCode(const BlockList& blocks);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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@@ -604,9 +604,20 @@ private:
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candidates.push_back(inst);
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}
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}
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if (candidates.empty()) return value;
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const auto source_at = [&](uint32_t pc) {
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Value source;
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bool dynamic = false;
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for (auto write = std::ranges::lower_bound(m_scalar_writes, pc, {}, &Program::ScalarWrite::pc);
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write != m_scalar_writes.end() && write->pc == pc; ++write) {
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if (RegIndex(write->reg) != reg) continue;
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if (!write->value.IsImmediate() || write->value.GetType() != Type::U32) {
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dynamic = true;
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continue;
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}
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if (!source.IsEmpty() && source != write->value) return Value {};
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source = write->value;
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}
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if (!source.IsEmpty()) return dynamic ? Value {} : source;
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const auto native = std::ranges::lower_bound(m_decoded.instructions, pc, {},
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&Decoder::Instruction::pc);
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for (const auto* candidate: candidates) {
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@@ -644,8 +655,9 @@ private:
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const auto source = source_at(pc);
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if (source.IsEmpty()) return false;
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if (!selected.IsEmpty()) {
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const auto op = source.TryInstruction()->GetOpcode();
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if ((op == ValueOpcode::LoadAddressU32 || op == ValueOpcode::ReadConstBuffer) &&
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const auto* inst = source.TryInstruction();
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if (inst != nullptr &&
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(inst->GetOpcode() == ValueOpcode::LoadAddressU32 || inst->GetOpcode() == ValueOpcode::ReadConstBuffer) &&
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selected_pc != pc) return false;
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if (!EquivalentValue(m_program, selected, source)) return false;
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}
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