shader: detect and loudly skip unsupported GPU-buffer callables

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Pixeluted authored and nmzik committed 2026-10-19 05:04:56 +02:00
1 parent defb2f11d3
commit cad6aafdc5
5 files changed
+25 -1

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@@ -62,6 +62,7 @@ struct ShaderSource {
Decoder::Program decoded;
IR::ResourcePlan call_targets;
std::vector<Call> calls;
uint32_t unsupported_call_pc = UINT32_MAX;
std::optional<Linked> linked;
uint64_t revision = 0;
std::vector<std::pair<uint64_t, uint64_t>> reads;