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Refactor graphics #1
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@@ -205,11 +205,6 @@ static void ExitShaderRecompilerFailure(const char* label, uint64_t shader_hash,
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reason != nullptr ? reason : "");
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}
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bool ShaderBindingResearchGuardEnabled() {
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return Config::GraphicsDebugDumpEnabled() ||
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Config::GetShaderLogDirection() != Config::ShaderLogDirection::Silent;
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}
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static const ShaderBinaryInfo* GetBinaryInfo(const uint32_t* code) {
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EXIT_IF(code == nullptr);
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