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Refactor graphics #1
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@@ -242,7 +242,6 @@ bool ShaderCompileSpirvPS(const HW::PixelShaderInfo* regs, const HW::ShaderRegis
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std::vector<uint32_t>* spirv);
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bool ShaderCompileSpirvCS(const HW::ComputeShaderInfo* regs, const HW::ShaderRegisters* sh,
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ShaderComputeInputInfo* input_info, std::vector<uint32_t>* spirv);
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bool ShaderBindingResearchGuardEnabled();
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bool ShaderAddressValid(uint64_t addr);
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} // namespace Libs::Graphics
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