Shader recompiler: accept V_NOT_B32 SDWA partial dst with any source; allow 64 buffers

SDWA source extraction and destination insertion are independent. Cover the reported word1-to-word0 preserve form and byte-source partial destinations in compute tests. Verify 64 distinct compute buffers survive resource tracking and binding layout, and remove the obsolete CFG rejection.

(cherry picked from commit 9e74df7dc0)
This commit is contained in:
Hamza Shakir authored and nmzik committed 2026-09-26 01:58:55 +04:00
1 parent 1216fa36cf
commit cda236dbb3
5 files changed
+62 -4

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@@ -522,8 +522,10 @@ constexpr Vop1SdwaRule VOP1_SDWA_RULES[] = {
{Opcode::V_CVT_F32_U32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
{Opcode::V_CVT_F32_I32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
{Opcode::V_CVT_F32_UBYTE0, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
// The source field extract and the destination insert are independent (Translate.cpp), so a
// partial destination may combine with any source selector.
{Opcode::V_NOT_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelBytes() | SdwaSelWords(),
SdwaSelFull(), false},
SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), false},
{Opcode::V_FFBL_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
{Opcode::V_CVT_F32_F16, SdwaSelWords() | SdwaSelFull(), 0, 0, true},
{Opcode::V_CVT_F16_F32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
+1 -1
View File
@@ -435,7 +435,7 @@ struct BindingLayout {
};
struct ShaderInfo {
static constexpr uint32_t MaxBuffers = 32;
static constexpr uint32_t MaxBuffers = 64;
static constexpr uint32_t MaxImages = 64;
static constexpr uint32_t MaxSamplers = 32;
static constexpr uint32_t MaxSampledPairs = 64;