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shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -19,6 +19,7 @@ struct SrtRuntime {
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void* userdata = nullptr;
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SrtMemoryReader read_specialization_memory = nullptr;
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std::span<const uint32_t> workgroup_counts;
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uint64_t indirect_args_address = 0;
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};
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class SrtReadCapture {
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