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shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -150,6 +150,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
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uint8_t float_mode = 0xc0;
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uint32_t dispatch_threads_num[3] = {0, 0, 0};
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uint32_t workgroup_counts[3] = {0, 0, 0};
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uint64_t indirect_args_address = 0;
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bool group_id[3] = {false, false, false};
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bool dispatch_thread_dimensions = false;
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bool lds_storage = false;
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