Shader: implement RDNA2 image atomic float maximum

Shader: implement RDNA2 image atomic float minimum

Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: frans <francois.att@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
This commit is contained in:
committed 2026-09-26 15:15:35 +04:00
1 parent fd2e15ee73
commit cf268af839
11 files changed
+161 -6

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@@ -271,6 +271,8 @@ inline constexpr auto EmitImageAtomicUMax32 = EmitImage;
inline constexpr auto EmitImageAtomicAnd32 = EmitImage;
inline constexpr auto EmitImageAtomicOr32 = EmitImage;
inline constexpr auto EmitImageAtomicXor32 = EmitImage;
inline constexpr auto EmitImageAtomicFMin32 = EmitImage;
inline constexpr auto EmitImageAtomicFMax32 = EmitImage;
void EmitUnreachable(ValueEmitContext& ctx, const IR::Inst& inst);
inline constexpr auto EmitPhi = EmitUnreachable;
inline constexpr auto EmitTessellationBase = EmitUnreachable;