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shader: specialize guarded packed material selectors
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@@ -514,6 +514,9 @@ struct DescriptorSource {
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uint32_t stride = 0;
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uint32_t offset = 0;
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uint32_t maximum = UINT32_MAX;
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uint32_t bit_offset = 0;
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uint32_t bit_mask = UINT32_MAX;
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bool global = false;
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// Four DWORD bitmap words per record; set-bit ranks subtract from the last key.
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bool bitset = false;
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std::optional<CountedRows> rows;
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