shader: specialize guarded packed material selectors

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nmzik committed 2026-10-13 21:33:50 +00:00
1 parent 907c65f54c
commit d08a6cef64
4 files changed
+165 -47

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@@ -514,6 +514,9 @@ struct DescriptorSource {
uint32_t stride = 0;
uint32_t offset = 0;
uint32_t maximum = UINT32_MAX;
uint32_t bit_offset = 0;
uint32_t bit_mask = UINT32_MAX;
bool global = false;
// Four DWORD bitmap words per record; set-bit ranks subtract from the last key.
bool bitset = false;
std::optional<CountedRows> rows;