shader: align address-memory buffer bindings

This commit is contained in:
nmzik committed 2026-08-21 03:32:49 +02:00
1 parent 61dd8a3031
commit d0a4c908a1
12 files changed
+152 -51

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@@ -620,7 +620,7 @@ bool EmitValueProgram(EmitterState& state, const IR::ValueProgram& program, std:
state.builder.AddFunction(
{OpStore, state.pixel_valid_mask_variable, ConstantU32(state, 1)});
}
EmitStorageBufferOffsets(state);
EmitMemoryOffsets(state);
if (program.blocks.empty()) {
EmitReturn(ctx);
} else if (state.program.dispatcher_fallback) {